I’m unfortunately without wifi today, so you’re getting a per crystal ranking of the usefulness of jobs for the fiesta, assuming you’re doing a normal run. Of course, if you’re doing something like Chaos, Forbidden, Upgrade or Classic, the entire parameters change.
Ranking will be based on how happy you’d be if this was gacha.
Gilgabot introduces this as “Be ready to press A a lot” and that’s pretty much what it is. You don’t really get anything of interest from it other than Doublehand for damage. Still a solid damage dealer that doesn’t really fall off thanks to equipment, and he can cover I guess...?
Ranking: *** - A standard rare pull. You’re happy if you’re playing FGO but anything else and you kinda hate yourself.
Great utility but you’re going to hate yourself until you get your second job. Your damage will be extremely low, you don’t have a lot of options for equipment and you are dependent on your next pulls for help. That being said, Thief brings a LOT of utility to the table depending on the version of the game, from dashing, to being able to see secret passageways if this is your first time through the game and the best one (especially if you have a plate wearing class later on), stealing. There’s a lot of rare steals in the game, and it’d be a crime to underrate these.
Ranking: ** - If you get more than one you’ll rage (which won’t happen in a regular FJF run), but once you’re past the initial disappointment you’ve got something solid on your hand. Congrats on getting the Genji equipment. Comparable to pulling Cursed Arm in FGO.
The worst pull of the crystal. Everything that applies to the thief applies in reverse. You’ll LOVE your high damaging monks in the beginning of the game, but they fall off HARD around the second world and will require some help from better classes to be even remotely useful. They also offer zero utility whatsoever except a big boost in stats if you put “Unarmed” as your ability or some HP ups.
Ranking: * - This is literally the friend point pull of the bunch. Never use friend point units... unless you’re in FGO.
You know what this is - Does a ton of magic damage, is frail, but otherwise a very solid pull. 750 break rods every day for easy times in world 1 and early world 2. Only caveat is having to visit Fork Tower in World 3 for Flare and really, it’s not that bad.
Ranking: **** - Good 4 star pull in any game other than, ironically enough, FFBE ‘cause nobody wants 4 stars anymore in that game.
Best healer, and this class alone can trivialize one of the two superboss fights thanks to Berserk. Gets access to Holy through Fork Tower but you won’t really need it. Not broken, just REALLY, REALLY good. You’ll have a hard time through the first part of the game though.
Ranking: ***** - Congrats, game is free now. A lot of classes make the game free, but this one is the simplest to use.
Like practically everything this game introduced to the Final Fantasy universe, it’s broken. The Level spells? All of them are useful. This thing can make Excalipoor good through repeated use of Goblin Punch. It does require some advanced knowledge of the game so if you’re entirely new it might not be the best pull.
Ranking: ***** - Game is mega free. You have access to Dark Shock and Level 2 Old, trivializing some of the hardest bosses in the game. You literally pulled the banner super special rare if you get this.
I’m sorry. Ok, it’s NOT the worst class to pull overall but for certain fights (Sandworm) you might need to have them take a dirt nap in order to clear them. Does good damage, and coupled with other classes, especially those that have Equip (weapon) skills, they might actually hit the enemy once in a while. If you’re playing SNES, don’t forget the Thornlet.
Ranking: * - You can’t even control the character. Worst pull of the crystal enough that #BERSERKERRISK and #Blame are things that exist.
Oof... Unlike the other mages in the game, this one isn’t too good. Gone is the ability from FF3 to have holy swords specific to them, they can’t cast a spell higher than Level 3 (leaving them out of Break, one of the most important spells from Black Mage) and getting X-Magic is 999 AP so it’s a massive grind. Still, they have minor heals, have better equip selections and can 750 break rods, so... Not bad. Has the ability to Berserk one of the superbosses.
Ranking: ** - It’s not USELESS... but you really could have gotten better.
It has some great utility! However, it’s lack of healing and non-elemental spells means you’re not taking advantage of enemy weaknesses. Early on haste is great, and you can eventually get Meteo which is never a bad idea. Can break rods.
Ranking: *** - Not as broken as everything else, but still solid, a good 3* in FGO.
Congrats, game is free. All of the advantages of the Black Mage, none of the inconvenience of having to hit targets with Magic Evasion. Can literally one shot one of Neo-Exdeath’s 4 parts with Break Sword. Sleep Sword can also take care of Atomos in World 2. There’s literally no downsides to getting this.
Ranking: ***** - I meant it when I said game is free. This is literally the jackpot of all pulls. Everyone wants this one. Literally Jeanne d’Arc Alter.
It’s... not great, but it’s not bad? Snapping rods early on allows for a fast world 1, but remember to keep some to maximize your summons. World 2 gets you the Gaia Gear which will be your best friend with Titan until World 3, where it’ll be Air Knife with Syldra. Bahamut? Leviathan? ODIN??? You don’t need them, you have a magic lamp. Catoblepas also has some use in petrifying certain targets. Golem/Carbuncle make a great team, essentially making your team almost invincible.
Ranking: *** - Good pull, there’s better in the crystal but really, if you’re complaining about Summoner you’re being dumb. Solid rare pull in FGO.
If you pulled this, you’re playing #PureChaos and why the shit are you reading this article then? Fine - It’s literally a better Freelancer.
Has surprisingly good healing in the beginning of the game but it does fall off after a while. Has the ability to actually aim his shots, and the great X-Fight, but other than that, there’s better options here. You might want X-Fight on your other characters so in short be prepared for some grinding.
Ranking: *** - X-Fight makes this class. The kind of trash pull that you’re happy to get because you can fuse them together for a good reward for your good pulls.
Probably the best class if you need to grind and almost a necessity if you have Blue Mage. Control outright makes that class busted as you can now have things like White Wind and abilities they’d never get cast upon them. Control also allows you to grind easily in the Sealed Castle of Kuza by controlling the Shield Dragons getting tons of XP, AP and Gil per shot. The only thing that drags this class down is that beyond releasing Bears at bosses, there’s not much it can do.
Ranking: **** - Great class to pull. Solid super rare.
Great class, the ability to throw items has always been good in FF, and this is no exception. This can make use of the Excalipoor for a massive Holy damage throw, and can throw scrolls for magic usage if you have a physical only party. The ability to dualwield allows for more damage from your weapons assuming you can collect two, or some very interesting shenanigans to pull.
Ranking: **** - Great class in and of itself, also offers great support to other classes. Can’t think of a party this cannot improve.
Bards - They’re spoony. They’re useless. All they do is hide and... oh, this isn’t FF4? That’s right. Bards are amazing in this game. The only reason I groaned when I got mine is because I’m tired of pulling them for Fiestas, but they are immensely powerful. Requiem alone, especially if you have a passive that boosts Magic stats, can decimate anything that’s undead. Romeo’s Ballad outright trivializes random encounters as well as Omega - you know, the superboss (you need two hasted people with Sing and have them both cast Romeo’s Ballad a third can provide buffs while the fourth damages). Don’t forget the pianos though - Hero’s Rhyme will outright win you the last boss thanks to how the game calculates damage.
Ranking: **** - Amazing support class as soon as you get Romeo’s Ballad. The kind of pull you get and are sad if you needed damage, but are ecstatic if you needed anything else.
Suffers from equipment problems and damage issues. The class doesn’t know what it wants to do, but at least you’re not gonna take damage from Terrain in the few instances where you have to take damage from it...? Bells don’t do much damage unfortunately. You can tack on Gaia on your spellcasters if you want them to conserve MP, but really if you’re doing FJF why are you even considering this?
Rating: * - They bring nothing to the party. Literally a junk pull.
Good physical damage class, especially considering they get Equip Katanas to support the other classes that might not have great equipment options (see Berserker), has innate bladecatch and gets Iainuki upon class mastery, which causes instant death. A lot of bosses are surprisingly vulnerable to it, so if you’ve grinded, go right ahead!
Ranking: **** - The Murasame alone brings it to 4* as it guarantees first act in battle. The equivalent of a good reward unit.
Do you like tables? If yes, then do I have a class for you. The most broken class in FF5 bar none. If you get this class, there is no possible way you can fail your Fiesta. It’s ridiculously overpowered because of what it can do. Manipulate HP maximums, deal damage based on them, even completely overwrite AI in the case of the SNES version. There is nothing that this class cannot do. Need a healer? Chemist has you. Need damage? Chemist got you. Need literally anything? Chemist got you.
Ranking: ***** - Rough to use, but its sheer power makes it the top pull of this crystal.
A bit weird to use, but the ability to turn almost everything into Sword Dance through equipment, an extremely powerful physical attack, helps. Coupled with the Chicken Knife, this class can do a lot of damage. It is kind of frail, but it has access to the Ribbon, which of course, prevents all status effects. That being said, you may want to not equip it and go for a Lamia’s Tiara to maximize chances of Sword Dance.
Ranking: *** - It’s a good class, but fragility and unreliability of Sword Dance holds it back. Best if paired with a class that can either help sustain it or would benefit (if you’re grinding) from Equip Ribbon.
The Dragoon have never got the respect they were due. They die off in FF2, Kain gets thrown into the dirt in FF4, then has to be the main mentor figure in After Years only to get the uninspired class of Holy Dragoon. They get relegated to Relics in FF6, Cid’s only redeeming feature is his airship. They’re not even in FF8. Only Freya is good. This game is no exception. Dragoons are not great. Lances themselves are just ok weapons, with only the Dragon lance being useful vs. Shinryu. Jump is... well, it’s Jump. Not great, not bad.
Ranking: ** - It’s just disappointing. You can do stuff with it... just... you’ll rely on your other people to do so.
And that’s my ranking of regular Four Job Fiesta classes. Of course, everyone has their favorites and will likely chastize me in the comments or something. That’s fine and all, but I’m not interested in your favorite. I’m interested in results. What were your MVPs of the Fiesta? Who underperformed?
(For the record, my first fiesta this year - a Pure Chaos/Fifth Job/Berserker Risk one - ended up with Samurai, Summoner, Bard, Black Mage, Red Mage. I lost Black Mage for it’s objectively worse counterpart. Fuck my life.)